Mass Effects 3’s ending resulted in a huge uproar from it fans. So much so that Bioware created and released an ending DLC, called Extended Cut. I am going to discuss the content of the new DLC: what is in it, and what is not, what questions it answers, what questions it leaves hanging, what I like about it, and a few things that I don’t. This post is going to contain spoilers, and if you are unfamiliar, or need to be reminded of the original ending look here. Also please note that I ran through with a Male Paragon Shepard, and some of the details may differ for your play through.
First of, the DLC does not add a lot by way of game play. Mostly, what it adds are additional and extended cuts cenes, and a few more dialogue options. I know this doesn’t sound like much, but it addresses a number of the glaring plot holes. Let me start with the simple things.
1) How do your squadmates get back on the Normandy? You were rushing the beam with your team when Harbinger blasts you, so how do they end up back on the Normandy during the end sequence.
2) What is the Catalyst/spirit-child on the Citadel?
3) Where do the Reapers come from?
4) What exactly is the crucible? What does it do?
5) The Normandy was in a battle, why is it suddenly flying ahead of the shock wave from the crucible?
6) What about my choices? Do they matter?
7) What’s different about the different endings?
So, 1) During the final charge to the beam, Harbinger blasts a Mako in front of you, and the explosion injures one of your squad mates. When this happens, Shepard calls in an airlift for your squad before continuing on to the wonder battle we all know and love against Marauder Shields and his three husk minions. This is one of the added cutscenes.
Questions 2) 3) and 4) are answered by a few additional dialogue options while you are talking to the Catalyst. Before it gives you your options, you can ask a few questions. It is revealed here that the Catalyst is actually an advanced AI developed by an ancient civilization to help aid in peaceful relations between the organic and synthetic races of the time. These peaceful relations failed, and to fulfill its purpose the AI created the Reapers and the cycle of extinction. Which leads us to what are the Reapers? Well, we already know that the Reapers are created from the melted down essence of organic species, but the first Reaper was created from the species that created the Catalyst. They objected to this course of action, but in the end there wasn’t much they could do about it. Thirdly, what exactly does the Crucible do? According to the Catalyst the Crucible is “little more than a power source,” but apparently the energy in the Crucible changed the Catalyst somehow and allows you to choose either Destroy, Control, or Synthesis.
5) As soon as you make your final choice, and the Crucible starts powering up to fire, Admiral Hackett orders all fleets to retreat back through the Mass Relays. Joker doesn’t want to leave Shepard, and one of your squadmates has to talk him into leaving, thus the reason why the Normandy is shown trying to outrun the blast wave.
Those are most of the small changes they made with this DCL, but the developers added to completely new aspects to the game. The first is an entirely new ending option. I call it the Giant’s Drink option. You can reject the offered options, and refuse to make a choice in the dialogue. If you don’t do it there, this ending is still open to you by shooting (or at least shooting at) the Catalyst. The results of this choice are often less than desirable, but many fans of the game would more quickly accept it than the other 3 outcomes. The Catalyst’s voice takes on that demonic quality all of the Reapers have, and says “So be it.” We are left to assume that Reapers destroy everyone. The Crucible shuts down and the screen changes to a beacon flashing on an unknown planet. Then you hear Liara’s voice talking playing from one of her time capsules, telling the next race that there is still hope. Then the stargazer talks about how the information in “The Archives” saved them. This was the shortest of the added ending cut scenes.
Each of the three original endings also triggers a longer cutscene. As before, the Crucible fires its technicolor blast, the Reapers are either destroyed, or lift off the planets surface, and the Relays all trigger. Before I continue, this is where the serious spoilers begin. The Normandy crashes on the random verdant world, cue dramatic musical interlude and….
A series of scenes begins showing you the work to re-build after the War with the Reapers. If Control or Synthesis is chosen, the Reapers help with the rebuilding. You see still shots of your comrades who survived. Samara with her daughter, Grunt, Wrex, and Eve. They even have a baby Krogan if the genophage was cured. Geth and quarians (or which ever survived) are shown. Those companions who died are shown in black and white flashbacks: Mordin, Legion, Thane, and Shepard’s N7 helmet in my case. All of these scenes are based on and affected by dozens of decisions made throughout all three games. The sequence ends with your surviving squadmates gathered at the memorial wall on the Normandy, where your love interest hangs a plaque with your “Commander Shepard” on it over top of Admiral Anderson’s name. Finally the Normandy lifts off the planet, and she scene shifts to the Stargazer. The interesting thing is what differs between the three major choices…
Overlaid on top of the cut scenes is a dialogue. Each is unique, and each has a different speaker. Some of the cutscenes change a little bit with option as well.
Control: The speaker is Shepard… but not Shepard. The voice is benevolent, but still distorted, mostly human, but still, a little bit like a Reaper voice. It is made clear that Shepard, the man (or woman) this being used to be, is no more. Shepard’s death was this being’s birth. It is guided, directed, and given purpose by the thoughts and memories of Shepard. It speaks of sacrifice for the sake of the many, saying, “I will protect and sustain. I will act as guardian for the many.” The Reapers, now with blue colored eyes, are shown working to repair the Relays and the Citadel. The Reaper fleet, with Harbinger as its flagship, is shown acting as a guardian fleet for the Citadel, which is still in orbit around Earth. It ends with this new being commending Shepard as “the man who gave up his life to become the one who could save the many.”
Destroy: This one is narrated by Admiral Hackett. In this one, there are no Reapers, likewise you do not see any geth, or EDI. Nowhere do we see any evidence that they have been destroyed, but at the same time, they are conspicuous in their absence. The damage from the war is much more obvious in this ending, but (if your EMS is high enough) there is a pervasive hope for the future. In this ending, the plaque with Shepard’s name on it is not actually put on the wall. You see your love interest holding it, but it’s never placed on the wall. And yes, you do still get the breath.
Synthesis: This is the most unique of the endings. It opens with these synthetic looking green lights building a framework around something, which, as the camera zooms out, you realize is DNA, and as it zooms out further, you see that it is a human eye (although the iris is now an electronic green). You hear EDI talking about how both synthetics and organics have been changed. It opens with the line “I am alive.” The Reapers are helping rebuild and are apparently sharing the collective knowledge and culture of the civilizations from which they were created. The entire galaxy is rebuilding. She talks about a new and wonderful future, where there is peace, and the line between organic and synthetic disappears almost entirely. It ends at the memorial wall, where EDI hugs your love interest, and says, “Because of [Shepard] I am alive, and I am not alone.”
Such are the endings of Mass Effect 3 Extended Cut DLC. I only have one major problem with the DLC: the philosophical implications of each ending. In many ways I feel that they run counter to everything the story built to. I will discuss those in detail in a later post.