Category Archives: backlogs
My Backlog and Me, Part 2: The Other Side of the Coin
The following is the second part of a three-part series reflecting on some of my ([WittySciFiPun]’s) gaming tastes and habits.
Last week, I confessed to not finishing most of the video games that I play. But what about the ones that I do? What is it about these games that compel me to finish them? Well, just like how there are several factors of a game that can make me lose interest, there are also many ways by which a game can hold my attention. More specifically, there are certain qualities that these games hold, the most important of which being novelty, variety, and brevity.
What do you think? If you have any questions or opinions you’d like to interject, feel free to post a comment below!
My Backlog and Me, Part 1: The Confession
The following is the beginning of a three-part series reflecting on some of my ([WittySciFiPun]’s) gaming tastes and habits.
- Unpleasant mid/late-game mechanics: I appreciate variety in my games, and a game’s initial mechanics can only take it so far. Fortunately, developers realize this, and thus mix things up via level design, set pieces, and new mechanics, among other things. However, sometimes these things end up hindering the game for me rather than enticing me to play it further. For example, escort missions- I find it annoying to keep track of an AI character that can at times have a mind of its own. For as fun as I find Saints Row the Third, there was this one mission in that game which I had stalled on for quite some time. In it, you are tasked with protecting a plot-related vehicle from enemy vehicles by shooting an RPG from inside a helicopter hovering above the action. While in this escort mission the AI of the vehicle I was escorting was fairly straightforward, its health would be affected by the rockets I shot- a problem when I had to use these rockets to blow up the nearby enemy vehicles. Half the time, I would fail the mission by blowing up the vehicle that I was supposed to protect myself. Fortunately, I managed to get past that one mission, and thus the chances of me completing Saints Row the Third have improved considerably. (On a related note, I also get annoyed by important game mechanics being withheld from a game until a fair amount of progress has been made- for example, I would like to give a stern talking to whoever decided that the ability to doge roll in Dead Rising 2should be kept away from the player until they had already played the game for a good couple of hours. Yeah, not like that could have been useful earlier on or anything.)
- Ridiculous difficulty spikes and/or inordinately frustrating sequences: Before I get any flak for this, let me just say that I do like challenge in my games- I loved Super Meat Boy, for example, and managed to complete most of its stages (just need to finish the Dark World end boss, which I will….eventually). I just need to know what I’m getting into first. I like my games to have reasonable increases in difficulty, starting out relatively easy once I’m just learning the ropes and then reaching a more challenging level once I’ve mastered its concepts. What frustrates me is when I come across a part of the game that is much more difficult than anything up to that point and even for some time after that point. For example, I originally stopped playing Darksiders due to one miniboss early on in the game which took a lot of damage to kill and could kill me in just a few hits. This in itself wouldn’t have been too bad, except for the fact that each time I died I would be set back a ways away from my foe. So before I could try the battle again, I would have to traverse a barren landscape (there really wasn’t anything for me to do from this point except get to the miniboss) for a few minutes before waiting another minute or so for the miniboss itself to reach me. While this happening once or twice wouldn’t get on my nerves, those few minutes added up as I kept on dying and thus I stopped playing Darksiders for a couple of months. Eventually I came back to it, though, and beat that miniboss. And then I didn’t face anything that difficult until a good hour or so afterwards. I understand the concept of bosses being harder than other parts of the game and all that, but I still think that that one miniboss in particular was poorly timed. I’d like to note that this particular factor by itself does not turn me off from playing a particular game ever again, but just encourages me to take a break from it for a little while. If other factors are at play, however, this sometimes acts as the straw that breaks the camel’s back.
- Technical issues: This doesn’t crop up too much, but I still want to mention it. I play most of my games on the PC, and while most of the time the games I play are pretty stable, crashes and other bugs do occur from time to time. While this doesn’t keep me from playing a game if I am interested in it enough otherwise (all the crazy bugs in Skyrim don’t stop me from coming back to that game, for example), for games that I have become disinterested in this can act like a death blow. A good example of this: a month or two back, I tried to get back into Resident Evil 5, after having not played it for a while; unfortunately, the game kept crashing on startup, thwarting my efforts. After trying a few fixes, all to no avail, I eventually gave up and moved on to different games.